Released to the world at last.
Changes since 1.11:
- Fine-tuned revealed information for better awareness:
– shots are heard from a greater distance by default, but knowledge gained is now variable, determined from max sound range
and distance to shooter.
– target information value (knowledge) is shared between AI groups as is, except a small loss due to random comm equipment issues. - AI will randomly search nearby buildings when in combat mode.
- Fixed: AI was not giving up a weapon with GL even after spending all mags if they still had some GL rounds.
- AI taking binoculars is now optional (still enabled by default). To disable in userconfig set: asr_ai_sys_airearming_binocs = 0;
- AI taking sidearms by default (beta fixed issues involving sidearms). To disable in userconfig set: asr_ai_sys_airearming_sidearm = 0;
Also they will no longer ignore sidearms if that’s the only weapon available even if sidearm rearming is disabled by config. - Userconfig settings now uncommented by default for clarity.
- Separated configs from scripted features into their own pbos.
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