Updates on server

December 12, 2011 under A2OA: Dedicated Servers, A2OA: Modding, Arma2:OA

Updated server to latest beta from SU (87147) which is latest beta but with 1.60 RC2 executables. Also pushed a new test version of ASR AI with performance enhancements and a new AI group merge feature: groups that were reduced to 1 member due to KIA will join another near group of the same faction.
Also reset @ACE and @CBA to latest official versions from the SU network – run verify/repair to make sure you grab these.

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Hotfixes

December 10, 2011 under A2OA: Dedicated Servers, A2OA: Modding, Arma2:OA

Another small update contains a hotfix for the ACE GL sight adjustment, a rolled-back ACE spectator pbo (compatible with beta 86652) and a new test version of ASR AI (small fixes and optimization).

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Server updated

Server updated with latest ACE2, CWR2 and missions for CWR2. Added a password (the usual: w1a) an disabled signature checks due to some temporary signature issues with CWR mod files.

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ASR AI 1.12

December 5, 2011 under A2OA: Modding, Arma2:OA

Released to the world at last.

Changes since 1.11:

  • Fine-tuned revealed information for better awareness:
    – shots are heard from a greater distance by default, but knowledge gained is now variable, determined from max sound range
    and distance to shooter.
    – target information value (knowledge) is shared between AI groups as is, except a small loss due to random comm equipment issues.
  • AI will randomly search nearby buildings when in combat mode.
  • Fixed: AI was not giving up a weapon with GL even after spending all mags if they still had some GL rounds.
  • AI taking binoculars is now optional (still enabled by default). To disable in userconfig set: asr_ai_sys_airearming_binocs = 0;
  • AI taking sidearms by default (beta fixed issues involving sidearms). To disable in userconfig set: asr_ai_sys_airearming_sidearm = 0;
    Also they will no longer ignore sidearms if that’s the only weapon available even if sidearm rearming is disabled by config.
  • Userconfig settings now uncommented by default for clarity.
  • Separated configs from scripted features into their own pbos.
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Server, mod, mission updates

Server
Updated to latest ACE 1.13 RC4

Mod
Also uploaded ASR AI 1.12 beta – Fine-tuned AI-revealed information for better awareness, based on the new v1.60 reveal command variant:
– shots are heard farther by default, but knowledge gained is determined from max sound range and range to shooter
– target information value (knowledge) is shared as is, with a small loss due to random comm issues

Mission
Zargabad MSO 1.14: removed overdone ambiance effects (fly swarms, crows, paper sandstorms), re-added Bon’s UAV at base (controlled by anyone at the terminal) and added 2 other MSO ambiance modules (Shepherds and Emergency).

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Updates

Updated server with latest ACE hotfixes and small improvements for the other mods. Must use verify/repair in Six Updater to grab all of them from the repository.
Also server running latest beta build. Latest beta changelog entries:


[86217] Improved thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)
[86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389)
[86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
[86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
[86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)

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More mods

Server updated with latest beta, ACE and more.
Running alternate server mod preset for a change – link in the Servers page (the extra preset). Gotta put those weapon mods to use 🙂

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Server and mod update

Installed latest beta 85101 on server.

Lately I noticed AI getting stuck with binoculars, looks like a beta issue, so I made AI rearming with binocs optional and disabled by default in ASR_AI.

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Appendix 1.0

September 27, 2011 under A2OA: Modding, Arma2:OA

Released on BIF.

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Server update

September 23, 2011 under A2OA: Dedicated Servers, A2OA: Modding, Arma2:OA

Updated server to beta build 84869.

Added a building search feature to ASR AI (when in combat, AI will randomly search inside nearby buildings).

Updated asr_sys_gear in @ASR to have the OA rucks transferred into the insertion crate as well, but converted to ACE rucks.
Also the system works when you insert in a vehicle and drops the crate when you exit (works nicely for helicopter insertions).

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