ASR Addons small update

March 28, 2013 under A3: Modding, Arma3

Latest version here: asr_addons_28_03_2013

– modified MX SW and Mk200 recoil to something manageable
– 100rnd and 200rnd 6.5×39 mags take less space (can carry more)
– adjusted dispersion for small weapons
– MX SW can fire single and full, with and without suppressor

comments: 0 »

Addons updated

March 24, 2013 under A3: Modding, Arma3

Latest version of ASR_AI and ASR_A3 for A3 (Early WIP)
Brought a lot more features from ASR_AI for A2, will list them later.asr_addons_21_03_2013
Here’s the userconfig file that was missing from the archive above: asr_ai3_settings

ASR_AI features added:
– AI rate of fire improvements
– tweaked aiming and spotting
– added userconfig file (Arma 3\userconfig\asr_ai\asr_ai3_settings.hpp)
– added custom danger.fsm
– skill sets based on userconfig
– added improved shot detection
– added crew getin/getout skill modifiers
– added loners joining other near groups
– added building use
– added group info sharing
– added scripted reactions (attack, defend, support)
– added dynamic server viewdistance adjustment
– fixed/improved some internal functions

ASR Appendix features added (ASR_A3):
– increased size watch and compass

comments: 0 »

Arma3 Alpha addons

March 16, 2013 under A3: Modding, Arma3

Here’s what I have so far:

– lowered aiming accuracy overall
– lowered aiming speed overall
– increased spotting distance
– soldier target cost config (same as ASR AI for A2)
– dispersion coefficients based on weapon optics (dispersion increased more with unit skill decrease but type of optics matters too, same as ASR AI for A2).
– rate of fire for each mode based on distance to target, weapon type, optics (same as ASR AI for A2)

ASR Appendix
– removed velocity and damage penalties for using suppressors
– reconfigured weapon dexterity based on the realistic estimation of each weapon’s weight and a few other factors (grip, bullpup form, size).


comments: 1 »